Cinema 4D XL icons

Opening files

This example uses Timeline. You can apply it to any other icon palettes you need to edit. I don't like to use Simple text because it adds little blocks. I prefer to use BBedit, because it is easier to see the file and it doesn't screw with the file type or any other important header things in files. You can also turn on the Line Numbers in case C4D gives you a line number error. (In Microsoft Word, you only get line numbers per page. At the top of page two the line numbers start over at number 1.)

Open "c4d_commands.res"

Scroll down to "COMMANDS CMDGROUP_TIMELINE_CURVES "

This is a list of all the commands associated with the Timeline Curves menu.

Open "c4d_icons.res"

Scroll down to "ICONPOOL ICON_TIMELINE"

This is a group of commands that tells the interface where to locate the art for the icons. After the heading there is this:

{
FILENAME "icons_timeline.tif";
POS 1,1;
SIZE 32,32;
SPACE 2,2;
COLS 21;

FILENAME calls for the name of the art containing the icons. POs tells the interface where to start on the art (start at 1 in X and 1 in Y). SIZE is the default size of each icon. In this case each icon is 32 pixels square. SPACE is the buffer between icon art. The default space is 2 pixels. So 2 + 32 = 34 pixels square for each icon. COLS is how many icons across before the interface goes down to the next row. There is no call for rows, which allows you to add as many rows as needed without worrying about editing the file. I chose to leave all this as is.

Open "icons_timeline.tif"

The Timeline art is 21 icons across. 21 icons times 34 pixels means the art is 714 pixels across. The default Timeline art is 2 rows deep or 68 pixels.

The default Timeline art

Next >